ALL ARE MY UPLOADS SO PLS DOWNLOAD AND REPLY TO HELP ME!



Command And Conquer: Renegade Rip 200mb!


Command & Conquer: Renegade is a video game developed by Westwood Studios and is part of the Command & Conquer series. It was released on February 26, 2002.

Its story takes place during the final days of the First Tiberium War originally depicted in Command & Conquer where the player assumes the role of commando Nick 'Havoc' Parker carrying out various missions assigned to him by his superiors. These missions take him all over the world in various countries and climates, both indoor and outdoor, and his actions greatly affect the current state of the war.

As the player plays through a mission, the in-game EVA, or Electronic Video Assistance, will periodically update with mission objectives. EVA logs and updates all objectives and their current status, which can be activated by pressing the ESC button (by default) in-game. Objectives are categorized into three categories: primary, secondary and tertiary. The completion of primary objectives are crucial for that mission's success. Secondary objectives are not required for mission completion, but may assist in game play. Tertiary missions, which are usually hidden, do not assist much in game play.






Password:

Code:
www.maxgrab.org


Code:
http://rapidshare.com/files/14485152...gade.part1.rar
http://rapidshare.com/files/14485146...gade.part2.rar











2.Prince Of Persia 3 - The Two Throne[ 600 MB Rip]







review:
The Prince of Persia: Sands of Time trilogy has always been known for its tight controls and satisfying environmental puzzles set in beautiful levels. The series' control scheme has served as a model for countless other games that also feature an acrobatic protagonist like the prince. The same great interface remains in the third game of the series, The Two Thrones. Like the other two games, you'll find yourself wall running, jumping, flipping, and vaulting your way up fiendishly designed environmental puzzles, as well as fighting vicious enemies with the improved combat system introduced in the last game, Warrior Within. The prince has a few new tricks up his sleeve as well, but longtime fans of the series should still feel right at home.


The prince is back, and this time, he wants his kingdom.

The story of the Sands of Time trilogy began with the prince's army attacking and conquering the capital of the Indian empire. In the midst of the battle, however, an evil vizier caused the release of the sands of time, wreaking havoc over the city and the surrounding countryside. The prince and an Indian princess named Farah battled together to defeat the vizier, bottled up the sands, and restored the world to a normal state. The story continued in Warrior Within, where an embittered prince set sail for the Island of Time, seeking sanctuary from an unstoppable time creature called the Dahaka, who pursued him endlessly because of his part in unleashing the sands of time. There, the prince battled not only the Dahaka, but also Kaileena, the Empress of Time. Fans of the first game felt the series lost a lot of its soul in Warrior Within, as the suddenly cynical prince was much more arrogant and less likable.

The Two Thrones begins with the prince returning to Babylon from the Island of Time with the mortal Kaileena as his new lover (this part of the plot may be confusing to those who didn't see the alternate ending of Warrior Within). As they pull in to the harbor at Babylon, the duo finds the city under siege. Their ship is wrecked by the invaders, and Kaileena is captured by the enemies. You quickly find that the vizier is back and responsible for the uprising. He murders Kaileena and unleashes the sands of time upon Babylon, and the prince must battle to regain his kingdom and avenge Kaileena's death.

But it's not just sand creatures and other bad guys from the vizier's army that the prince must fight. With the sands of time infecting his soul, the prince must also battle the whims of his darker, more arrogant side. Throughout the game's long, 12- to 15-hour campaign, the prince will morph back and forth between his normal self and the dark prince. He'll also have internal dialogues between his split personalities, with the original actor from Sands of Time voicing the normal prince, and a new voice actor representing the sneering, more sarcastic dark prince. Here, the game almost becomes self-referential in addressing the popular criticism levied against the arrogant prince from Warrior Within. The internal strife in the schizophrenic prince's mind forms a compelling part of the storyline in The Two Thrones, especially because both the writing and voice acting are pretty good.





Code:
http://rapidshare.com/files/144685529/POP3.part1.rar
http://rapidshare.com/files/144685442/POP3.part2.rar
http://rapidshare.com/files/144685627/POP3.part3.rar
http://rapidshare.com/files/144685541/POP3.part4.rar
http://rapidshare.com/files/144685594/POP3.part5.rar
http://rapidshare.com/files/144684829/POP3.part6.rar









3. Age of Mythology rip [200mb!]












Age of Mythology (commonly abbreviated as AoM), is a mythology-based, real-time strategy computer game developed by Ensemble Studios and published by Microsoft Game Studios. It was released on November 1, 2002 in North America and a week later in Europe.

Age of Mythology focuses less on historical accuracy than previous games in the Age of Empires series, but instead centers upon the myths and legends of the Greeks, Egyptians, and Norse.However, many gameplay elements are similar to the Age of Empires series, and thus can be considered a spin-off. Its campaign follows an Atlantean admiral, Arkantos, who is forced to travel through the lands of the three civilizations in the game, hunting for a cyclops who has turned Poseidon against Atlantis.

Age of Mythology was critically successful, and went platinum four months after its release, selling over one million units.



Like many other real-time strategy games, Age of Mythology is based on building towns, gathering resources, creating armies, and ultimately destroying enemy units and buildings. In this way, players are able to defeat and conquer rival towns and civilizations. Players advance their tribe through four "Ages": starting in the Archaic Age, the player may upgrade to the Classical Age, the Heroic Age, and finally, the Mythic Age. Each upgrade to a higher Age unlocks new units and technologies for the player, which strengthens their settlement. However, upgrading requires a sum of resources to be paid, and certain buildings to be built.

There are three playable civilizations in Age of Mythology: the Greeks, Egyptians, and Norse. Each civilization has three "major gods"—deities; they are: Zeus, Hades, and Poseidon for the Greeks; Isis, Ra, and Set for the Egyptians; and Thor, Odin, and Loki for the Norse. The player chooses their major god before the game begins. Every time a player advances to the next age, a "minor god" is selected. Minor gods are slightly less significant historically than their major counterparts. Some minor gods include Bast and Aphrodite. All gods grant to the player unique technologies, myth units, and a unique god power—a special ability which can either benefit the user or damage his/her opponent.

LINKS![/img]

Code:
http://rapidshare.com/files/144851676/Ag.of.My.p1.rar
http://rapidshare.com/files/144851411/Ag.of.My.p2.rar









4. Call of duty 1 Rip[450 mb]









Quote:
Call of Duty (released October 29, 2003) is a first-person shooter video game based on the Quake III: Team Arena engine. This war game simulates the infantry and combined arms warfare of World War II. The game was published by Activision and developed by Infinity Ward. It was accompanied in September 2004 by an expansion pack, Call of Duty: United Offensive, which was produced by Activision, and developed by Gray Matter Interactive, with contributions from Pi Studios. The Mac OS X version of Call of Duty was ported by Aspyr Media. In late 2004, the N-Gage version was developed by Nokia and published by Activision. Other versions were released for PC, including Collector's Edition (with soundtrack and strategy guide), Game of the Year Edition (includes game updates), and the Deluxe Edition (which contains United Offensive expansion and soundtrack in the USA. In Europe the soundtrack is not included).

Since November 12, 2007, the game and its sequels have been available for purchase via Valve's content delivery platform, Steam.


Code:
http://rapidshare.com/files/14487156...n.us.part1.rar
http://rapidshare.com/files/14487152...n.us.part2.rar
http://rapidshare.com/files/14487153...n.us.part3.rar
http://rapidshare.com/files/14487152...n.us.part4.rar
http://rapidshare.com/files/14487135...n.us.part5.rar





5. Prince Of Persia The Sand Of Time[250 mb rip]







review:
No previous experience with the Prince of Persia series is required to enjoy Prince of Persia: The Sands of Time. In fact, virtually nothing will bar you from being impressed by this extremely well-put-together action adventure game from the studio that brought you Splinter Cell and Rainbow Six 3. In stark contrast to Ubisoft Montreal's previous offerings, Prince of Persia is surprisingly easy, despite the incredible acts of skill and daring that the game's main character will routinely perform during the course of the game. As a result, this original, visually stunning game can be highly recommended to just about anyone. The new PC port, whose release trailed a few weeks behind its console counterparts, is just about as impressive as the others, overall. It's a fairly short game, and it's missing the console versions' bonus features, but it's truly excellent for as long as it lasts.


The classic Prince of Persia series returns in one of the year's best, most spectacular action adventure games.

Prince of Persia: The Sands of Time takes place in a mystical Middle Eastern setting, all bathed in soft, warm light and looking like something straight out of a storybook. You play as a young prince who possesses exceptional athletic and acrobatic skill. Early on in the game, the prince steals the dagger of time, a treasure from a rival nation, as a token for his father the king. When a traitorous vizier compels the prince to use the dagger to unlock another treasure, a huge hourglass, everything goes wrong. The sands from the hourglass blow forth, enveloping the kingdom and turning its guardsmen and citizens into, for lack of a better way to describe it, "sand zombies." The prince, the vizier, and a young woman named Farah are among the only survivors. In the prince's efforts to undo his mistake, he'll join forces with Farah, seek out the hourglass, and confront the vizier. The game's story takes a backseat during most of the game, but it is bookended nicely and is framed as the prince's own retrospection. So, for instance, should the prince fall and die at a certain point during the game, you'll hear him say, as narrator, something like, "No, that's not how it happened." Not only is this an interesting technique, but it compels you to keep pressing on. You'll want to know exactly how his complicated ordeal will unravel.

The prince's new dagger of time has other uses besides causing calamity. It's the key to defeating the evil spread throughout the palace, and it also makes the prince virtually immortal. In most cases, should the prince fall to his death or be slain by a sand creature or a trap, with his last breath, he may use the dagger to "rewind" the course of time to a point prior to the unfortunate incident that would have ended his life. Each time you use this ability, it costs a "sand tank," which you earn a greater quantity of as you get farther into the game, and which you restore by defeating sand creatures. In practice, you won't often run out of sand tanks, but even if you do, you'll restart the prince's story from a recent location.

A highly responsive, very forgiving control scheme further ensures that at no point during Prince of Persia: The Sands of Time will you get particularly stuck, if at all. Though other action adventure games involving a lot of death-defying leaps and other such bravery tend to force the player to perfectly time his or her maneuvers and often force him or her to wrestle with issues concerning the controls or camera perspective, Prince of Persia is set up in such a way that it's remarkably simple to pull off all of the prince's spectacular moves. The default PC controls are a mouse-and-keyboard combination, similar to what you'd use with a typical first-person shooter. They work well, though not quite as well as the console versions' gamepad controls. On consoles, it's a bit easier to move in the direction of your foes, as the camera changes angles and the analog control lets you move with more precision. However, the default PC controls ultimately aren't detrimental to the game. What's strange is that the PC version of Prince of Persia apparently only seems to support one specific dual analog gamepad, so even if you wanted to use a dual analog gamepad with the game, you probably wouldn't be able to.

Game Information

Sound: Dolby Digital 5.1
Number of Players: 1 Player
DirectX Version: v9.0
Operating System: Windows 98/2000/ME/XP

Minimum System Requirements
System: 800 MHz Pentium III, AMD or equivalent
RAM: 256 MB
Hard Drive Space: 1400 MB

Recommended System Requirements
System: 1.2 GHz Pentium 4, AMD Athlon or equivalent
RAM: 256 MB
Hard Drive Space: 1400 MB




Code:
http://rapidshare.com/files/144682990/POP1.part1.rar
http://rapidshare.com/files/144683066/POP1.part2.rar
http://rapidshare.com/files/144682680/POP1.part3.rar








6. Heroes III of Might and Magic Rip[ 350 mb]








review:
Your typical game developer specializes at a particular genre, leaving New World Computing as an uncommon exception that excels on not one but two fronts. Best known for its long running Might and Magic role-playing series, New World has since created the offshoot Heroes of Might and Magic turn-based strategy series, which has nearly eclipsed its role-playing progenitor with the sheer amount of critical and popular acclaim it's earned. It's no coincidence - the Heroes formula is one of the most brilliant strategy game designs ever conceived, with its careful blend of micro- and macromanagement within a distinctive fantasy setting.

And so, the big question with Heroes of Might and Magic III is whether the formula is good enough to hold up three games in a row. After all, while Heroes III overhauls the appearance and otherwise expands upon its predecessors, its gameplay remains fundamentally similar. Nevertheless, spending even a short time with the game quells any doubt that it's anything but an excellent sequel and a first-rate strategy game in its own right. But you'll notice its new look before everything else.

The first two games were especially notable for their colorful storybook-style graphics, which lent either one a quirky sense of humor in spite of the epic subject. You'd witness hundreds of peasants being slaughtered by, for instance, a pack of minotaurs. But because both the peasants and the minotaurs looked silly, and because their numbers were graphically abstracted onscreen with just a single unit representing the army, it was difficult to take the combat too seriously.

Even though it plays about the same, a veteran of the first two Heroes games will initially suspect that Heroes of Might and Magic III is a departure from the series because of its face-lift. Specifically, it tries to look a little more serious. Many of the units seem more dangerous than before, and at first, the look can put you off. The 3D-rendered units seem to lack some of the charm and character of the previous games, in part because the higher resolution graphics mean all the creatures appear smaller onscreen than before. Still, further inspection reveals that the old flame still burns - just take a look at the new units like the devils (complete with scythes, ram horns, and sideburns) or the behemoths (lots of hair, teeth, and claws) and you'll see that the series still retains its trademark sense of humor.

While not all of the monsters in Heroes III look interesting, most of its graphics are beautiful, especially for a genre that typically neglects its appearance for the sake of gameplay. Heroes of Might and Magic III sounds even more impressive, with incredible and well-suited orchestral themes for each castle, although the operatic vocals from Heroes II are conspicuously absent.

Code:
http://rapidshare.com/files/14484363..._SOD.part1.rar
http://rapidshare.com/files/14484360..._SOD.part2.rar
http://rapidshare.com/files/14484376..._SOD.part3.rar
http://rapidshare.com/files/14484348..._SOD.part4.rar
http://rapidshare.com/files/144843358/h3bladenocd.rar







7. European Street Racing (RIP) 250 mb!






Quote:
Test your driving skills and race through the streets of seven of European cities including Moscow, Warsaw, London, Paris, Madrid, Berlin and Hamburg



LINKS
Code:
http://rapidshare.com/files/144849679/EUR.part1.rar
http://rapidshare.com/files/144849427/EUR.part2.rar
http://rapidshare.com/files/144849426/EUR.part3.rar







8. The Lord of the Rings: The Return of the King[250 mb]







review:
It's a good bet that the forthcoming movie The Lord of the Rings: The Return of the King is going to be pretty good. Peter Jackson's cinematic trilogy, based on J.R.R. Tolkien's seminal series of fantasy novels, is, by all accounts, a huge success, and since the three films were shot back to back to back, we can expect the same kinds of dramatic performances, wondrous scenery, and sheer excitement from the final chapter of this saga that we saw in The Fellowship of the Ring and last year's The Two Towers. This movie series is uncommonly good, which is certainly, in part, why Electronic Arts, the company that nabbed the rights to produce games based on these films, is going all-out for its game adaptations. The new Return of the King game follows closely in the footsteps of last year's hack-and-slash action game, The Two Towers, but picks up at the fever pitch where The Two Towers left off, and it's considerably better overall. It's still a relatively simple and short action game at heart, but a solid combat system, some extremely intense and cinematic levels, cool extras that fans of the movies will enjoy, and the option to play cooperatively with a friend all add up to make The Return of the King deserving of its name.


The Return of the King chronicles the final, desperate acts of Gandalf, Frodo, Aragorn, and company to thwart the destructive plans of the evil Sauron.

Last year's The Two Towers game included sequences based on The Fellowship of the Ring as well as its sequel. The Return of the King is similar and begins, literally, with the climactic battle of Helm's Deep from The Two Towers. As if to make sure you get a grand first impression, the first level begins automatically when you first load the game--after a brief introductory cutscene that sets the stage for the wizard Gandalf's arrival at the break of dawn with the Riders of Rohan. The defenders of Helm's Deep are being overrun by the evil forces of Sauron, but Gandalf's perfectly timed intervention swings the momentum of the battle in favor of the forces of good, putting Sauron's armies into full retreat. As Gandalf, you'll smash through legions of the villainous uruk-hai, scale the castle walls to assist Aragorn, Legolas, and Gimli, and rupture the enemy's supply lines, all while war wages all around you. This first level suitably captures the chaos and frenetic pacing of the battle from The Two Towers, and, aside from the fact that you can't actually lose here, it's par for the course in The Return of the King: All the levels in the game are as spectacular as they are frantic.

Once you've won the battle of Helm's Deep, you're presented with the nicely done stage select screen, from which you'll also be able to access the game's various bonus features, as you unlock them. The game primarily consists of three sets of levels, which are modeled after the separate paths taken in The Return of the King by Gandalf, Aragorn, and Frodo, the ring bearer. The "path of the wizard" and the "path of the hobbit" are shorter than Aragon's "path of the king," but to finish Aragorn's path, you'll first need to finish the other two. This structure properly reflects how these characters are forced to go their separate ways in The Return of the King, but it also reflects how their efforts are for a common cause: the destruction of the One Ring and, with it, the elimination of Sauron, his general, Saruman, and their terrifying armies. Each of the three paths can be attempted in any order, but, as you'd expect, you need to finish the missions of each path in order.



LINKS
Code:
http://rapidshare.com/files/14471245...ROTK.part1.rar
http://rapidshare.com/files/14471246...ROTK.part2.rar
http://rapidshare.com/files/144712450/LOTR-ROTK.part3.rar







9. SimCity Societies[Rip 350 MB]





Fashion Setpoints to the place and not to the place of the original concept is not passed and SimCity Societies. Fiddle with the planning, expecting very breeze, someone in Tilted Mill ubiystvenno seemed boring. Where fun portray colorful ruler. For this challenging goal eight the types of cities, not counting the standard version and woven from accidentally mixed styles. The spread of settlements from magic to the peaks of progress. It is a new resource, the so-called social energy of the six species produced and absorb under the buildings. Zakonoposlushnost (authority) reflects the degree of influence of the administration. For industrial development meets performance (productivity). Prosperity (prosperity) generate various structures of refineries to parks with fountains. Theaters and museums in big creativity consume quantities (creativity), while its arts school, on the contrary, generate. Spirituality (spirituality) - something with inexplicable logic.
Some churches, cathedrals and missions of its offer, other select. Educational institutions, institutes and laboratories, as a rule, sources of knowledge (knowledge), high-tech industries - consumers.Primitive balancing on the inflow and outflow of energy and is referred to meaningless games. Future tyrants and satraps invested in monitoring and advocacy, trying to withstand the proper environment. Pacifists and creative nature swim in karnavalno-utopicheskih decorations, businessmen erecting business complexes, etc.




DOWNLOAD
Code:
http://rapidshare.com/files/14471240...City.part1.rar
http://rapidshare.com/files/14471237...City.part2.rar
http://rapidshare.com/files/14471245...City.part3.rar
http://rapidshare.com/files/144712374/SumSity_SooCity.part4.rar









10. NEED FOR SPEED UNDERGROUND[Rip 150 MB]







Last year, EA took its long-running Need for Speed series in an exciting new direction with the release of Need for Speed Underground, a racing game that focused on making the import tuner scene the star of its arcade-style racing show. The game worked really well, combining the right level of car customization with good track design, challenging opponents, and impressive graphical effects. Now, one year later, a sequel is on the streets, adding some new race types and a big, open city to cruise around. The actual racing in Need for Speed Underground 2 is still pretty good, but unfortunately most of the stuff you do in between races keeps you away from the game's best moments.


Underground 2 gives you a whole city to drive around, but there's not much to do in it.

Need for Speed Underground 2 tries to inject a story into your career mode using static-image cutscenes that pop up before some races. The effect is similar to what the Max Payne series does with its noninteractive sequences, though that game pulls it off much better than Need for Speed Underground 2 does. Dopey story short, you're sent off to a new town after getting ambushed by a rival racing crew, and you'll have to start from scratch with one car and a handful of races to get you going.

The biggest change made by this year's game is that the action now takes place in one large city. You're given free rein to drive around wherever you want, and you'll have to drive to races to drive in them. You'll also have to drive to different parts shops to customize your ride--in fact, you'll have to find most of the game's shops by cruising around the city, looking for the right type of colored lights. The game gives you an onscreen map, but shops don't show up until you've found them, and some races don't actually appear on the map, either.

On paper, this whole open-city thing sounds like an interesting idea. Someone probably sat down and said, "Well, everyone likes Grand Theft Auto, and it has an open city, so our game has to have an open city as well. In fact, let's even make it so that different sections of the city are locked away until you progress to a certain point in the career mode." In practice, driving around the city is a real drag that keeps you out of the action longer than you'd like. The game also rarely takes advantage of the open city for racing purposes, staging a majority of its events on preset tracks, rather than attempting to go for a Midnight Club-like "get there however you can" feel. There's a menu in the garage that lets you jump to a handful of different events, but most races don't show up here, and none of the shops do, either, making it completely useless.

You'll start out in some pretty slow cars, so the racing isn't very exciting until you earn enough for a full set of upgraded performance parts. But once you've done so, the racing is fun and the cars handle well. The cars are fast, and things like turning, powersliding, and proper corning technique are easy to pick-up. Like in last year's game, there are a handful of different race types: Circuit races are long lap-based events, sprints take you from point A to point B on a set course, drag racing lets you live your life a quarter mile at a time, and drift races rank you based on how squirrelly you can get on the track. New in this year's game are the street X races, which are essentially regular races that take place on drift tracks. Outrun races take place in various parts of the city--you roll up behind another racer, tap a button, and then try to pass and outrun him or her. You'll also encounter a few races against the clock, in which you'll have to get from one point in the city to another before a photographer leaves the area. Make it, and you'll get to put your car on the cover of one of the game's magazines or DVDs for extra cash. The big new race type is the "underground racing league." These races are the sort of mysterious events where you'll see most of the game's cutscenes. They mostly involve some knucklehead breaking the lock on a race track and then swinging open a gate so your street-racing posse can race on a "real" track, though you'll also bust into airports and such, too. These races are essentially circuit races with racetrack scenery instead of cityscape scenery.

Minimum System Requirements
System: Intel Pentium III 700Mhz or equivalent
RAM: 256 MB
Video Memory: 32 MB
Hard Drive Space: 2000 MB



Code:
http://rapidshare.com/files/14471245...nd-1.part1.rar
http://rapidshare.com/files/144712295/NFSUnderground-1.part2.rar







11. TRANSFORMERS:THE GAME [rip 300 mb] works 100%






Minimum System Requirements

- 3D hardware accelerator card required 100% DirectX® 9.0c-compliant 64MB
video card and drivers*
- Microsoft® Windows® XP/Vista
- Pentium® 4 2.0GHz or Athlon® 2.0GHz or higher processor
- 256MB of RAM (1GB for Windows® Vista)
- 4 GB of uncompressed hard disk space (plus 300 MB for the Windows(R) swap file
and 1MB free for saved games)
- DirectX 9.0c (Included)
- 100% DirectX 9.0c-compliant true 16-bit sound card and drivers
- 100% Windows XP-compatible mouse, keyboard and drivers
- 100% Windows XP-compatible quad speed DVD-ROM drive (600 K/sec sustained
transfer rate)
- All NVIDIA® GeForce® 4 Ti 4200 64MB and better chipsets
- All ATI® Radeon® 8500 64MB and better chipsets
- 100% Windows XP-compatible gamepad (optional)



Code:
http://rapidshare.com/files/14467908...tgpc.part1.rar
http://rapidshare.com/files/14467899...tgpc.part2.rar
http://rapidshare.com/files/144678546/trnsftgpc.part3.rar